Ver.2.1.2は2013/02/11に更新されました。
Mon Feb 11 01:51:11 2013 +0000: (dis-) Update Version to 2.1.2
Sun Feb 10 13:54:23 2013 +0000: (dis-) Apply Critical-Expected-Value to 'C' window.
Sun Feb 10 11:11:21 2013 +0000: (dis-) Add comment for Potion of Restore Mana. Not the same as Staff of the Magi.
Sun Feb 10 10:41:27 2013 +0000: (dis-) Tribial Update for Vault Quest.
Sun Feb 10 09:20:56 2013 +0000: (iks) Fixed bug of compare_weapons service which weapon on right arm is displayed as another weapon which is selected from left arm or non-wielded ones when selecting 2nd weapon.
Sun Feb 10 04:57:19 2013 +0000: (iks) Coding mistake of daretoku is fixed.
Sat Feb 9 11:58:38 2013 +0000: (iks) Broken weapon repairing service is improved at changing to base item with TR_BLOWS and at dice boosts.
Sat Feb 9 10:55:02 2013 +0000: (iks) Fixed bug of broken weapon repairing dice up when dice up bonus is minus value.
Sat Feb 9 10:44:50 2013 +0000: (iks) Improve broken weapon repairing service. Broken sword become TV_SWORD in 4/5. If repaired to a base item which has some abilities, copy them to repaired item.
Sat Feb 9 04:24:49 2013 +0000: (iks) When select weapon at broken weapon repairing service, display its name on screen.
Sat Feb 9 03:16:38 2013 +0000: (iks) Apply auto-destroy to items from which weaponsmith takes essences out.
Fri Feb 8 16:53:37 2013 +0000: (iks) Add broken weapon repairing service in town weaponmaster.
Fri Feb 8 16:21:20 2013 +0000: (iks) Paurnimmen gives +1 INT, it doesn’t give +1 WIS.
Fri Feb 8 09:06:27 2013 +0000: (iks) Gloves with EASY_SPELL or DEC_MANA are also suitable for spellcasting. The Gauntlet 'Pauxxxxxx’s are modified to be suitable for spellcasting.
Fri Feb 8 08:37:21 2013 +0000: (iks) At Building’s weapon comparison command, we can see melee abilities of only 1st weapon and can select 2nd weapon repeatedly to compare with a half value of building command (first selection is no price).
Fri Feb 8 05:01:21 2013 +0000: (iks) Daretoku
Thu Feb 7 10:54:06 2013 +0000: (dis-) Add WILD_SHORE to some monsters.
Thu Feb 7 00:37:45 2013 +0000: (iks) Daretoku.
Tue Feb 5 01:30:52 2013 +0000: (iks) Fixed a bug is that tower quests cannot be completable, which is an enbug of modification of quests initializing.
Mon Feb 4 22:56:55 2013 +0000: (dis-) Redo 3260.
Mon Feb 4 13:46:44 2013 +0000: (dis-) Mass pet upkeep cost is now payed properly.
Mon Feb 4 10:21:03 2013 +0000: (habu) Integrate Weaponsmith objects' activation into general one
Mon Feb 4 10:21:02 2013 +0000: (habu) Rewrite activation code
Mon Feb 4 10:21:00 2013 +0000: (habu) Add a function 'object_is_random_artifact()'
Mon Feb 4 09:33:04 2013 +0000: (iks) Fixed Magic Eater’s super rapid recharging rod magic bug.
Sun Feb 3 08:19:58 2013 +0000: (dis-) Shorten the chargin time of activations.
Sun Feb 3 05:59:02 2013 +0000: (dis-) Strongthen Tailbiter and Gurthang
Sun Feb 3 05:40:45 2013 +0000: (iks) Magic eater’s magic browse command is improved. (Ticket #19143)
Sun Feb 3 05:27:12 2013 +0000: (iks) チケット#19322に一部対応。
Sun Feb 3 04:56:58 2013 +0000: (dis-) Remove Bloody Moon from rewards of Vault Quest.(Too Strong)
Sun Feb 3 04:20:52 2013 +0000: (iks) Fix a bug of processing word of recall to downward just when entering a dungeon from wilderness.
Sun Feb 3 03:12:57 2013 +0000: (dis-) Update Vault Quest. Change layout of traps
Sun Feb 3 02:57:23 2013 +0000: (dis-) Update Vault Quest. Add some rewards, and fix almost all of monsters.
Sat Feb 2 18:17:05 2013 +0000: (habu) Fix the Dragon Cloth’s activation message format of English version
Sat Feb 2 18:13:21 2013 +0000: (habu) Fix insane indent in tables.c
Sat Feb 2 18:13:19 2013 +0000: (habu) Add a check of magic castability when we use 'Powerful Activation'
Sat Feb 2 14:01:33 2013 +0000: (habu) New Magic-Eater’s class power, 'Powerful Activation' is added
Sat Feb 2 09:37:15 2013 +0000: (iks) Fix miswritten of Dragon Cloth’s rare rate and weight.
Sat Feb 2 09:01:24 2013 +0000: (iks) Add new artifact the Bronze Dragon Scale Mail 'Dragon Cloth'.
Sat Feb 2 08:16:04 2013 +0000: (deskull) Streamers of dungeon become zigzag lines.
Sat Feb 2 05:48:39 2013 +0000: (iks) Magic-eater’s magic charging speeds are affected by his/her intelligence value (Maximum x2 speed).
Sat Feb 2 02:56:50 2013 +0000: (iks) Fix a crash bug of load_sound_pref() because of trying to load a profile of empty key.
Sat Feb 2 01:57:58 2013 +0000: (iks) Add new an artifact The Flamberge 'Fusberta'.
Fri Feb 1 17:47:34 2013 +0000: (iks) Enable to open chests or disarm traps at player’s feet when there are chests and/or traps on neighboring floors.
Fri Feb 1 16:45:52 2013 +0000: (iks) A GF_ARROW bolt is not reflectable for both player and enemies.
Fri Feb 1 14:53:17 2013 +0000: (iks) Sometimes generate a shopping arcade in a dungeon which has ARCADE flag (now only Angband).
Fri Feb 1 04:35:24 2013 +0000: (habu) Define constant reference table as const
Fri Feb 1 04:35:22 2013 +0000: (habu) Fix compile error in English version
Fri Feb 1 04:35:20 2013 +0000: (habu) Detail activate description is dynamically built using activation_info table
Thu Jan 31 19:11:29 2013 +0000: (iks) When an object has activation flag and xtra2=0
Thu Jan 31 18:47:05 2013 +0000: (iks) Rewrite a prompt of dragon breath activation and fix a mistake on English ver.
Thu Jan 31 18:40:15 2013 +0000: (iks) Normal objects also are defined their activation type in k_info.txt.
Thu Jan 31 16:20:27 2013 +0000: (habu) Add activation timeout to description of the bladeturner
Thu Jan 31 16:11:21 2013 +0000: (habu) Null pointer check added
Thu Jan 31 15:53:00 2013 +0000: (habu) 言語選択マクロを追加
Thu Jan 31 15:17:29 2013 +0000: (habu) fix index in activation_info table
Thu Jan 31 15:04:19 2013 +0000: (habu) Now activation timeout is defined in activation_info table
Thu Jan 31 13:46:17 2013 +0000: (iks) Amulets' egos also are defined its activation type in e_info.txt. Activation of Resist elements are corrected.
Thu Jan 31 12:45:29 2013 +0000: (iks) Rings' egos also are defined its activation type in e_info.txt.
Thu Jan 31 09:49:18 2013 +0000: (iks) We can define activation type of egos in e_info.txt.
Thu Jan 31 07:08:33 2013 +0000: (iks) Implement permanently repeatedly weak/heavy cursing effects.
Wed Jan 30 14:10:25 2013 +0000: (iks) Nar-i-vagil is moditied (a litter weaker).
Wed Jan 30 12:49:45 2013 +0000: (iks) Be able to target monsters out of a panel but in a magic range.
Wed Jan 30 07:55:39 2013 +0000: (iks) Integrate initial flag, level and value settings of activations for random artifacts in tables.c.
Wed Jan 30 02:47:46 2013 +0000: (iks) Add effect explains of activation of resist each elemental.
Tue Jan 29 14:04:24 2013 +0000: (iks) Now we can define fixed artifacts' activation with U: flags.
Tue Jan 29 13:06:47 2013 +0000: (iks) dafaultが悪さをするので削除。
Tue Jan 29 12:41:42 2013 +0000: (iks) 固定アーティファクトの発動は全部外部フラグ化し終わった。
Tue Jan 29 10:22:25 2013 +0000: (iks) さらなる続き。
Tue Jan 29 04:48:09 2013 +0000: (iks) さらに続きを実装。
Tue Jan 29 02:32:15 2013 +0000: (iks) さらなる修正。
Mon Jan 28 18:09:42 2013 +0000: (iks) add U:flags line for activation index.
Mon Jan 28 18:05:31 2013 +0000: (iks) 発動の種類を*_info.txtで設定できるようにするための実装用の枝。
Mon Jan 28 13:40:46 2013 +0000: (iks) Fix a mistake between type and k_idx.
Mon Jan 28 13:34:42 2013 +0000: (iks) Fix a mistake between flags and gen_flags.
Mon Jan 28 13:17:18 2013 +0000: (iks) QUESTITEM flag of a target artifact in Vault Quest will be removed after leaving from the quest.
Sun Jan 27 15:25:14 2013 +0000: (iks) Format of Quest infomation (to get a target artifact) is modified.
Sun Jan 27 14:45:46 2013 +0000: (dis-) Add candidate artifacts for a reward of the Vault Quest.
Sun Jan 27 13:45:20 2013 +0000: (iks) Mukade chosei.
Sun Jan 27 13:16:49 2013 +0000: (iks) Eriril’s base item is changed from Quarterstaff to Wizardstaff.
Sun Jan 27 12:54:17 2013 +0000: (iks) QUESTITEM is removed from Sting. Quarterstaff artifacts are modified.
Sun Jan 27 11:02:32 2013 +0000: (dis-) Hide the dice of target weapons in Vault Quest.
Sun Jan 27 10:32:38 2013 +0000: (iks) Add candidate artifacts for a reward of the Vault Quest.
Sun Jan 27 05:44:06 2013 +0000: (deskull) 敵生成失敗による闘技場バグで出られなくなったセーブデータを救済するための判定を追加。
Sun Jan 27 05:20:12 2013 +0000: (deskull) 闘技場で死亡しているユニークに手番が回った場合、不戦勝にする処理を実装。
Sat Jan 26 20:06:11 2013 +0000: (iks) Add a monster Great Centipede.
Sat Jan 26 19:01:09 2013 +0000: (iks) Add 3 monsters from SMAC/SMAX.
Sat Jan 26 16:45:53 2013 +0000: (iks) Adjust damage dices of Cockatrice.
Sat Jan 26 16:19:06 2013 +0000: (iks) Add new monster Cockatrice.
Sat Jan 26 16:17:05 2013 +0000: (iks) RBE_INERTIA’s effect turn becomes shorter.
Sat Jan 26 12:22:04 2013 +0000: (iks) Add new monster’s melee effects INERTIA and STUN.
Fri Jan 25 17:47:00 2013 +0000: (iks) Random reward artifact can be set in lib/edit/q*.txt. (It is applied in Vault Quest.) Quest type number can be got by QUEST_TYPE variable in dungeon files.
Fri Jan 25 14:33:26 2013 +0000: (iks) Can place an artifact and base objects of any rewarding artifact without INSTA_ART in a quest.
Fri Jan 25 12:09:08 2013 +0000: (iks) Target quest infomations are not initialized when getting quest name from q_info.txt.
Thu Jan 24 14:54:33 2013 +0000: (iks) POWERFUL monsters can already invoke elemental balls as same damage as mana balls.
Wed Jan 16 09:28:00 2013 +0000: (habu) suppress gcc warning
Wed Jan 16 09:17:58 2013 +0000: (habu) rewrote add_esp_weak function
Tue Jan 15 19:22:03 2013 +0000: (iks) Add some flavor texts and translate some flavor texts to English.
Mon Jan 14 04:57:26 2013 +0000: (dis-) add type casting for sprintf
Mon Jan 14 04:42:23 2013 +0000: (dis-) flags must be unsigned
Mon Jan 14 03:48:39 2013 +0000: (iks) Rewrote rumor_bind_name function for avoiding a memory leak.
Mon Jan 14 03:37:21 2013 +0000: (dis-) replace configure.in to configure.ac
Mon Jan 14 02:51:03 2013 +0000: (iks) Fixed warning of rumor_bind_name function.
Sun Jan 13 17:27:09 2013 +0000: (iks) Add some abilities to Morgul weapons.
Sun Jan 13 17:08:51 2013 +0000: (iks) Add XTRA_DICE flag for generating ego weapons which have larger dice than their base weapons.
Sun Jan 13 12:47:52 2013 +0000: (iks) Rumors already includes some excellent rumors. (It was coded temporally.)
Mon Jan 7 14:44:42 2013 +0000: (dis-) Fix compare_weapon critical calc.
Thu Jan 3 11:15:08 2013 +0000: (dis-) Fix Term_fresh for X11 cursor problem.
Thu Dec 27 07:47:26 2012 +0000: (deskull) jmagic.txtの誤字修正。
Thu Dec 27 04:04:52 2012 +0000: (deskull) 両デーモンベーンの重量を修正。
Mon Dec 24 21:47:50 2012 +0000: (dis-) Fix compare_weapon calculation.
Mon Dec 24 07:53:16 2012 +0000: (dis-) Fix typo..
Mon Dec 24 06:06:14 2012 +0000: (dis-) Fix fool code in compare_weapon.
Mon Dec 24 02:18:29 2012 +0000: (dis-) Update compare_weapon. — Reduce the rounded up error.
Sun Dec 23 11:46:02 2012 +0000: (dis-) Update compare_weapon. — Apply vorpal and critical.
Sun Dec 23 04:44:19 2012 +0000: (dis-) Add vorpal hit line for compare_weapon.
Sun Dec 23 04:19:41 2012 +0000: (dis-) Fix compare_weapon.
Sat Dec 22 05:12:33 2012 +0000: (deskull) 自己変容時の種族変更について、経験値修正に基づいた変更先制限が働いていなかったバグを踏まえ、現状仕様を維持するために当該バグの箇所を削除。
Fri Dec 21 11:46:42 2012 +0000: (dis-) Update quest rewarding for lite_town.
Sun Dec 16 12:56:44 2012 +0000: (dis-) Remove expand of look command from 3160 — annoying.
Sun Dec 16 12:35:42 2012 +0000: (dis-) Add window flag — Display monsters in sight
Thu Dec 13 12:08:19 2012 +0000: (dis-) Add Artifact.spo to crossbow-bolt
Sun Dec 9 05:44:13 2012 +0000: (deskull) 商人テーブルを整理完了。
Sun Dec 9 05:09:07 2012 +0000: (deskull) 商人テーブルを整理。
Sat Dec 8 12:58:24 2012 +0000: (dis-) Bug fix — Japanese messages of Report Magic.
Sat Dec 8 12:04:40 2012 +0000: (dis-) Add energy use for QuestEnter/QuestExit.
Sat Dec 8 02:51:17 2012 +0000: (deskull) 文字コード修正。